It's built around what for now at least is nothing but a MacGuffin, is mostly an extended chase sequence about someone we barely know running from someone we don't know at all, and with a really clumsy use of what I normally refer to as "Schrödinger's Cock-up" - actively changing something crucial in the world to screw the player over an action. The final one, Bonnie, I didn't like at all. ![]() ![]() Of the remaining stories, I didn't care much for Vince's, purely because it felt more like a short movie that occasionally remembered to stop for button presses than an adventure with choices to make, not least because as a prisoner on a transport bus, he literally spends most of it chained up at the back. ![]() Russell's section works in a similar way, except that it's a getting-to-know-you affair about him, a kid on his own, simply being given a lift by a creepy and mildly crazy driver who'd likely be found hanging out with Tallahassee at the Zombieland bar. Their mild bickering and obvious camaraderie is refreshing. It's fun to have a pair of TWD characters who genuinely like each other, rather than one simply feeling responsible or them having no choice but to stick together. Wyatt and a friend are fleeing some mysterious assailants in their car, but really their story is all about the bromance. The other two stories I really enjoyed, Wyatt's and Russell's, are simpler, and built on excellent character writing. ![]() Can't wait for Fables, especially if it can do the character moments without the constant risk of jump-scares.
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